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 <title>Change on a Dime: Agile Design</title>
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 <description>What does it mean to have a good experience? Think of your favorite restaurant, the interior of your car, and the software on your phone: how do people craft these experiences? What details, planning, and design go into the process? 
Would it be possible to create a great experience if you were limited from laying out a full design before you got started? That’s the typical scenario in designing a user experience within the realm of agile software development. As a designer, how do you manage in an environment with such a quick pace and changing specifications? This article provides a brief overview of agile development and gives several tips for working as a designer in this environment.&lt;p&gt;&lt;a href=&quot;http://johnanderson.ulitzer.com/node/2030179&quot; target=&quot;_blank&quot;&gt;read more&lt;/a&gt;&lt;/p&gt;</description>
 <pubDate>Fri, 21 Oct 2011 12:30:00 EDT</pubDate>
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